I’m playing an online game where my character meets people and gets asked questions. It’s the first stage of the O2 recruitment process. On entering the site, I’m asked to choose a male or female avatar, which is then put in a cartoon world.
I go to the an O2 store, and talk to customers. For realism, silhouettes of pedestrians walk past the windows. Each customer asks fairly sensible questions, and I have a choice of four answers for each. The options are all quite similar, so I’m pretty much choosing at random.
Next I’m at a virtual coffee shop, talking to a friend. They ask: "How is the new job? What do you like most about it?" I’m given four options:
· I love it! I enjoy working on the shop floor but I prefer the extra responsibility of doing the stock control in the back office.
· I love it, the mix of being part of a team and remaining independent when it comes to dealing with customers is great for me.
· I love it! I really enjoy dealing with customers, but like the fact that everyone has individual ownership of what they do.
· I love it, I get to work with a great team and speak to customers all day!
Note the subtle hint: all O2s employees love their jobs. However, being able to predict what you’ll love about the job is crucial to being offered it.
Then, in the same coffee shop, I meet a colleague. Oddly, she wants to talk about work. "Have you heard about the new phone that's out next week?" An honest answer would be: “No. I’m not interested in phones. I barely use my phone. I’m here because I need a job.” Instead, I can pick from:
· I know, I have been keeping track of the launch through a few forums. The view at the moment is that it's great.
· I know, someone told me the other day and I had a look on their website. I can't wait to see it and show it to our customers.
· Really? That's great, I can't wait to see it. I bet the customers will love it.
· Oh yes, I heard something about that the other day, what do you know about it?
All except the last option show an unhealthy level of interest in phones; one of these is clearly the right answer, but as they’re so similar, it’s pretty impossible to know which one. I take a guess, and move on.
My character then meets a friend at a zebra crossing. They ask: "So how are the people you work with? Have you made any new friends?"
· Yes, it's great I've become good friends with a couple of the other advisors.
· Yes, there's a couple of people I get on well with.
· I like the people but I'm not really there to make friends.
· Yes, there's one person I get on really well with. It makes work more enjoyable.
Here I’m again trying to guess the future: how many colleagues will I get on well with? Apparently, I’m a rubbish mystic. On finishing the game, I’m told: “It looks like the role of Advisor at O2 is not quite right for you. You can try for another O2 Advisor role in 3 months. The responses you gave suggest that you might not always focus enough on delivering a truly world class customer experience.”
I was allowed to apply for a different kind of role, though: an in-store technology expert.
The job title is ‘Guru’. I played again, and was rejected, though it wasn’t for giving my name as Idi Amin: “The responses you gave suggest that you are someone who approaches solving problems in a similar way most of the time. At O2, our Gurus have an incredible amount of creativity and are always coming up with a variety solutions [sic].”
Two rejections, and they hadn’t asked anything about my experience or background. If you think you’d make a better guru, apply here.
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